Relax - Gaze Engine
This is a highly game optimized eye and eyelid-engine. When enabled it will scan for point of interests in the frustum set by the FOV slider to the right. It's like a 3d-cone from your eyes.
Important / Common parameters
Down Offset in degrees - Increase this offset if you want the character to look more down
FOV ° - The Perception / Field of View is like a Cone / Circular field of view in degree.
Min [s] -Minimum time to switch to a new POI target
Randomize variance timer - Add this to the minimum time to calculate the timeout
Points of interest
There are some common point of interest points like eyes, mouth, hands and breasts for each individual.
It will also look for the camera rig (your eyes in VR mode) and the window camera.
Here you can see the gaze engine will find the most interesting point to follow
The above settings should be the same. In the latest Relax there should be a watchdog to make sure they are disabled if you use the Relax Gaze. They should never be used at the same time.
Blink engine parameters
Switch Blink % - Probabily for blinking while switching target
Switch Time - Shut and open timer for the eyelids if blinking when switching target
Blink Min - Minimum blinking time
Blink Variance - Randomize blink duration between min time + variance time
Blink Time is the minimum time for a blink
Blink Variance is the variance in time for a blink
Blink Time 0.2 + Blink Time Variance of 0.3s = Max Blink time is 0.5 second.
Random objects
Random target parameters
Probability % - Probability to switch to a randomized target
Random Angle ° - Maximum circular angle (FOV) when scanning for a randomized target
Random Target Min [s] - Minimum timeout for switching to a random target
Target variance [s] - Randomized time variance for switching to a random target
Advanced target parameters
Eye Speed [°/s] - Angular Velocity of the eyes when switching between objects
Minimum look time [s] - Minimum timer to look at the same target
Random Distance [m] - If no target found. Find a random target in the air at this distance
Minimum Distance [m] - Not possible to look on a target closer than this distance from the eyes. Decrease this if you don't like crossed eyes.
Physical Object Scanning - It will scan for any objects in the frustum to look at.
Linked targets
When the target finds any interesting objects like the eyes, it will have a probability to switch back and forth between those objects.
Linked targets 100ms
Linked Targets 700 ms